private state
Can Third-parties Read Our Emotions?
Li, Jiayi, Zhou, Yingfan, Venkit, Pranav Narayanan, Islam, Halima Binte, Arya, Sneha, Wilson, Shomir, Rajtmajer, Sarah
Natural Language Processing tasks that aim to infer an author's private states, e.g., emotions and opinions, from their written text, typically rely on datasets annotated by third-party annotators. However, the assumption that third-party annotators can accurately capture authors' private states remains largely unexamined. In this study, we present human subjects experiments on emotion recognition tasks that directly compare third-party annotations with first-party (author-provided) emotion labels. Our findings reveal significant limitations in third-party annotations-whether provided by human annotators or large language models (LLMs)-in faithfully representing authors' private states. However, LLMs outperform human annotators nearly across the board. We further explore methods to improve third-party annotation quality. We find that demographic similarity between first-party authors and third-party human annotators enhances annotation performance. While incorporating first-party demographic information into prompts leads to a marginal but statistically significant improvement in LLMs' performance. We introduce a framework for evaluating the limitations of third-party annotations and call for refined annotation practices to accurately represent and model authors' private states.
Active Few-Shot Learning for Text Classification
Ahmadnia, Saeed, Jordehi, Arash Yousefi, Heyran, Mahsa Hosseini Khasheh, Mirroshandel, Seyed Abolghasem, Rambow, Owen, Caragea, Cornelia
The rise of Large Language Models (LLMs) has boosted the use of Few-Shot Learning (FSL) methods in natural language processing, achieving acceptable performance even when working with limited training data. The goal of FSL is to effectively utilize a small number of annotated samples in the learning process. However, the performance of FSL suffers when unsuitable support samples are chosen. This problem arises due to the heavy reliance on a limited number of support samples, which hampers consistent performance improvement even when more support samples are added. To address this challenge, we propose an active learning-based instance selection mechanism that identifies effective support instances from the unlabeled pool and can work with different LLMs. Our experiments on five tasks show that our method frequently improves the performance of FSL. We make our implementation available on GitHub.
Public Information Representation for Adversarial Team Games
Carminati, Luca, Cacciamani, Federico, Ciccone, Marco, Gatti, Nicola
The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the literature work with implicit representations of the strategy space and mainly resort to Linear Programming and column generation techniques to enlarge incrementally the strategy space. Such representations prevent the adoption of standard tools such as abstraction generation, game solving, and subgame solving, which demonstrated to be crucial when solving huge, real-world two-player zero-sum games. Differently from these works, we answer the question of whether there is any suitable game representation enabling the adoption of those tools. In particular, our algorithms convert a sequential team game with adversaries to a classical two-player zero-sum game. In this converted game, the team is transformed into a single coordinator player who only knows information common to the whole team and prescribes to the players an action for any possible private state. Interestingly, we show that our game is more expressive than the original extensive-form game as any state/action abstraction of the extensive-form game can be captured by our representation, while the reverse does not hold. Due to the NP-hard nature of the problem, the resulting Public Team game may be exponentially larger than the original one. To limit this explosion, we provide three algorithms, each returning an information-lossless abstraction that dramatically reduces the size of the tree. These abstractions can be produced without generating the original game tree. Finally, we show the effectiveness of the proposed approach by presenting experimental results on Kuhn and Leduc Poker games, obtained by applying state-of-art algorithms for two-player zero-sum games on the converted games
Emergence of Theory of Mind Collaboration in Multiagent Systems
Yuan, Luyao, Fu, Zipeng, Zhou, Linqi, Yang, Kexin, Zhu, Song-Chun
Currently, in the study of multiagent systems, the intentions of agents are usually ignored. Nonetheless, as pointed out by Theory of Mind (ToM), people regularly reason about other's mental states, including beliefs, goals, and intentions, to obtain performance advantage in competition, cooperation or coalition. However, due to its intrinsic recursion and intractable modeling of distribution over belief, integrating ToM in multiagent planning and decision making is still a challenge. In this paper, we incorporate ToM in multiagent partially observable Markov decision process (POMDP) and propose an adaptive training algorithm to develop effective collaboration between agents with ToM. We evaluate our algorithms with two games, where our algorithm surpasses all previous decentralized execution algorithms without modeling ToM.
Privacy Preserving Multi-Agent Planning with Provable Guarantees
Beimel, Amos, Brafman, Ronen I.
In privacy-preserving multi-agent planning, a group of agents attempt to cooperatively solve a multi-agent planning problem while maintaining private their data and actions. Although much work was carried out in this area in past years, its theoretical foundations have not been fully worked out. Specifically, although algorithms with precise privacy guarantees exist, even their most efficient implementations are not fast enough on realistic instances, whereas for practical algorithms no meaningful privacy guarantees exist. Secure-MAFS, a variant of the multi-agent forward search algorithm (MAFS) is the only practical algorithm to attempt to offer more precise guarantees, but only in very limited settings and with proof sketches only. In this paper we formulate a precise notion of secure computation for search-based algorithms and prove that Secure MAFS has this property in all domains.
Optimization of Probabilistic Argumentation with Markov Decision Models
Hadoux, Emmanuel (Université Pierre et Marie Curie (Paris 6)) | Beynier, Aurélie (Université Pierre et Marie Curie (Paris 6)) | Maudet, Nicolas (Université Pierre et Marie Curie (Paris 6)) | Weng, Paul (SYSU-CMU Joint Institute of Engineering, Guangzhou and SYSU-CMU Shunde International Joint Research Institute, Shunde) | Hunter, Anthony (University College London, London)
One prominent way to deal with conflicting view-points among agents is to conduct an argumentative debate: by exchanging arguments, agents can seek to persuade each other. In this paper we investigate the problem, for an agent, of optimizing a sequence of moves to be put forward in a debate, against an opponent assumed to behave stochastically, and equipped with an unknown initial belief state. Despite the prohibitive number of states induced by a naive mapping to Markov models, we show that exploiting several features of such interaction settings allows for optimal resolution in practice, in particular: (1) as debates take place in a public space (or common ground), they can readily be modelled as Mixed Observability Markov Decision Processes, (2) as argumentation problems are highly structured, one can design optimization techniques to prune the initial instance. We report on the experimental evaluation of these techniques.
A Privacy Preserving Algorithm for Multi-Agent Planning and Search
Brafman, Ronen Israel (Ben Gurion University)
To engage diverse agents in cooperative behavior, it is important, even necessary, to provide algorithms that do not reveal information that is private or proprietary.A number of recent planning algorithms enable agents to plan together for shared goals without disclosing information about their private state and actions. But these algorithms lack clear and formal privacy guarantees: the fact that they do not require agents to explicitly reveal private information, does not imply that such information cannot be deduced. The main contribution of this paper is an enhanced version of the distributed forward-search planning framework of Nissim and Brafman that reveals less information than the original algorithm, and the first, to our knowledge, discussion and formal proof of privacy guarantees for distributed planning and search algorithms.